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- Tabletop Simulator Mac Os Catalina Patcher
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I'm on os 10.14.6 and not only do I have the fan issue, but (I assume) energy usage is so intense that my 2018 MacBook (i9, 2.9) won't charge; the battery just drains. This renders Tabletop Simulator unusable for longer sessions. My wife has contacted support but received no response. With Apple's release of iOS 11 that requires 64bit operation support, this is the current plan for our iOS apps: Playdek Apps with 64bit Support: Lords of Waterdeep Twilight Struggle Ascension. In the Activity Monitor app on your Mac, click Memory (or use the Touch Bar) to see the following in the bottom of the window: Memory Pressure: Graphically represents how efficiently your memory is serving your processing needs. Memory pressure is determined by the amount of free memory, swap rate, wired memory, and file cached memory.
installed Tabletop Simulator via Steam on OSXMacBook Pro (Retina, 15-inch, Mid 2015)
2.2Ghz Intel Core i7
Memory: 16 Gb
The fans are constantly on and at idol with no game loaded the cpu is constant around 60% at its best. Last night while playing 2 player onitama via 'multiplayer' it was fluctuating between 120% and 140%. The machine case was getting Very hot.
info attached:
* ~/Library/Logs/Unity/Player.log
* screenshots of 'top' showing process %
...... more similar previous ......
NullReferenceException: Object reference not set to an instance of an object
at TouchScript.Gestures.LongPressGesture.set_Distance Limit (Single value) [0x00000] in <filename unknown>:0
at TouchHandlerScript.Awake () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
(Filename: Line: 481)
NullReferenceException: Object reference not set to an instance of an object
at TouchScript.Gestures.TapGesture.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithTy pe(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
TouchHandlerScript:Awake()
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at TouchScript.Gestures.TapGesture.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithTy pe(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
TouchHandlerScript:Awake()
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at TouchScript.Gestures.LongPressGesture.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithTy pe(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
TouchHandlerScript:Awake()
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at TouchScript.Gestures.Base.TransformGestureBase.upd ateMinScreenPointsDistance () [0x00000] in <filename unknown>:0
at TouchScript.Gestures.Base.TransformGestureBase.OnE nable () [0x00000] in <filename unknown>:0
at TouchScript.Gestures.TransformGesture.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithTy pe(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
TouchHandlerScript:Awake()
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at TouchScript.Gestures.Base.TransformGestureBase.upd ateMinScreenPointsDistance () [0x00000] in <filename unknown>:0
at TouchScript.Gestures.Base.TransformGestureBase.OnE nable () [0x00000] in <filename unknown>:0
at TouchScript.Gestures.TransformGesture.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithTy pe(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
TouchHandlerScript:Awake()
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at TouchScript.Gestures.Base.TransformGestureBase.upd ateMinScreenPointsDistance () [0x00000] in <filename unknown>:0
at TouchScript.Gestures.Base.TransformGestureBase.OnE nable () [0x00000] in <filename unknown>:0
at TouchScript.Gestures.TransformGesture.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithTy pe(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
TouchHandlerScript:Awake()
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at TouchScript.Gestures.LongPressGesture.set_Distance Limit (Single value) [0x00000] in <filename unknown>:0
at TouchHandlerScript.Awake () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Setting up 4 worker threads for Enlighten.
Thread -> id: 70000fe75000 -> priority: 1
Thread -> id: 70000fef8000 -> priority: 1
Thread -> id: 700010127000 -> priority: 1
Thread -> id: 70001022d000 -> priority: 1
NullReferenceException: Object reference not set to an instance of an object
at GizmoScript.OnDestroy () [0x00000] in <filename unknown>:0
Online Mac Os Simulator
- 01_before_loading_steam.jpg (18.9 KB, 10 views)
- 02_steam_starts.jpg (19.0 KB, 5 views)
- 03_splash_screen.jpg (19.3 KB, 4 views)
- 04_table_only.jpg (19.2 KB, 4 views)
- 05_game_loaded.jpg (19.2 KB, 6 views)
Mac Os Simulator For Windows
Anybody who uses Xcode will know overtime simulators for watchOS, tvOS, iOS versions gets longer plus take-up more disk space, but how do you delete older versions since there isn't a delete button?
Tabletop Simulator Mac Os Catalina Patcher
Well here is a quick snippet showing where and what files to delete to make more space.
Note: Used for Xcode version 9 so unsure about lower versions.
Delete them in the Developer Tools Simulator:
In the Xcode navigation choose Xcode > Open Developer Tool > Simulator.
Now in Simulator choose the following in the navigation Hardware > Device > Manage Devices.
Then from the popup choose the Simulators tab and from the list of simulators just highlight the relevant simulator and press the delete button. You can also press the ctrl to get a popup menu when selecting the simulator.
Next delete the files on your drive:
First quit Xcode and go to the following directory.
And inside there you will find several dmg files, just delete the relevant simulator files such as com.apple.pkg.iPhoneSimulatorSDK11_3-11.dmg as an example.
Then go to the following directory.
Again choose the relevant simulator you want to delete such as iOS 8.1.simruntime for example.
Now restart Xcode and all the items will no longer be available plus you will have made a few gigabytes of space.
Note: If you forget and want to install them again choose the following Xcode > Preferences > Components tab.
Mac Os X Simulator Online
Hope you find this little snippet handy.